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#11
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
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these are all awesome, thanks TODD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! more please, please, please !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! be seeing you +1 |
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#13
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
Wow, great rips! It's so interesting to hear UW material progressing from so many years ago. I can't believe Darc was established that long ago; really impressive stuff.
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#14
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
Dig it! Thanks, Bang!
"Momove" has always been a favorite track of mine. "soopher", less so. But mixed together like this, in the calmer style of the 5/06 radio show, it's just lovely. We need more banging percussion like that found on "Grape"! I'm not too surprised that UW have helf onto these bits for years (e.g. 2002ish for WISP to 2005 "Dark" live, 2008 "The bells" "Parc") considering we knew that tracks like Biro/Burnout and Peggy Sussed were several years in the making. heck, even tracks like Rowla and Air Towel showed up live quite a while before STITI. If it's good, hold onto it! (just release it eventually!)
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Believe in Billy Records Last edited by holden; 11-03-2009 at 08:27 PM. |
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#15
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
Just to clarify, the files are named after the filenames on the game disc, and those are named after the section of the game they're from.
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I'll do some more when I get some time, but I've been pretty busy lately. |
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#16
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
This gives me hope that 5 Points will one day make an appearance, that track is about 13/14 years old.
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What's a signature? |
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#17
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
i would hope that there are tools for PS2 emulation
that would be able to extract the various elements separately. i looked into awhile ago for the PSX, and while that emulation is mature, and theres a lot of tools for it, i'm not sure what the status of ripping tools for PS2 is.. thanks again, and if you find the time, we can wait... be seeing you +1 |
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#18
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
ah - I see... (about the problems with crashing, etc)
well, I will ask a friend of mine, who might know of some other options about extracting the audio. Basically, he's the biggest tech-nerd I've ever known, and has been using emulators/ "cracking" systems (or whatever) for aaaaages so he might be of some help... and yeah, this does give me a glimmer of hope that "Five Points' will some day get a studio release |
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#19
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
So, if you've never played WISP before, this series from "Let's Play" walks you through the whole game in 4 videos. Very interesting if you've never seen it before:
http://lparchive.org/wordimagesoundplay/ The video inspired me to pull out WISP again, particularly to find the 9 minute "MAIN" track that they talked about at the end. With some guidance on the length of the track, I was finally able to rip it properly, which I had never been able to do before. It turns out that it's a 9 minute mega-mix of Mo Move, Soopher, Ansum, and the wind chimes heard on Ess Gee. It's likely that Karl's vocal take is live (you can hear his mess-up in the beginning), and so it's possible that the whole track is a live mix by Rick. Unfortunately, for disk space reasons I assume, the track is only mono and at a lower sample rate (which is why I couldn't find the correct ripping settings before). Here is the download link: http://www.bangerter.org/todd/underworld/wisp/MAIN.flac |
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#20
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Re: wordimagesoundplay (wisp) - Underworld sounds and music
I noticed that the PS2 emulator has finally hit v1.0. Does this help?
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UW0764 || Professor: "Underworld have never failed to disappoint me" || Yannick changed my avatar picture. |
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