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Originally Posted by Sean
And in fact, if you watch the special features "making of" stuff on the Open Season dvd, you'll hear some talk about how we set up the show to allow us to incorporate more of the traditional, 2D artistic principles into it than was previously possible in 3D films. It's something we're always trying to push towards because it affords us more artistic creativity whereas cg animation tends to have inherent artistic limitations to it.
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What are these "inherent artistic limitations"? I was thinking that the point of most cg animation, whether in "animated" features like Stuart Little or used for special fx, is to appear seamless with live action. 2D animation is full of an illustrative quality that screams "cartoons" and "kids" to people who aren't familiar with underground works and anime, as if it's frivolous and fake.