Quote:
Originally Posted by Lx_Nen
it codes sound in blocks of 1152 samples (called 'frames'). You either need to have sounds that are a multiple of 1152 samples long
|
Well, this isn`t the sort of news I wanted to hear, but thanks for the info.
I`ll probably have to add a function that cuts the loop off after so many
milliseconds and then starts it again! Flash has the ability to do this, but
I`m trying to keep loop processing/calculations to a minimum, as this in
itself could cause a skip on slower systems.
Dubman, thanks for the recommendation! Audacity looks pretty powerful!