View Full Version : wordimagesoundplay (wisp) - Underworld sounds and music
testudo
04-05-2006, 10:37 AM
So I fianlly got Wordimagesondplay up and running
anyone else notice this on the 'sleeping eye' section
of wisp? I love this song so much, I am really dying to
hear this magical song in FULL.
BeautifulBurnout
04-05-2006, 10:39 AM
Cheers for this testudo!
Been dying to know what this was called ever since I heard it. :)
testudo
04-05-2006, 10:48 AM
I don't know if it's called that... (maybe one of our betters
could do that for us)
Sorry for the misinfomation from my thread title if you
took it that way.
the title 'advice from a horse' is the name of the movie
(which features this illustrious song) in the interective
section 'sleeping eye' in the tomato ps2 game(?)
'wordimagesoundplay'.
Sorry again for the misinfo(not that it is that uncommon for
this forum) :)
BeautifulBurnout
04-05-2006, 11:15 AM
Gosh darn!
It must be all that Neil Diamond you are listening to! :p
Pancetta
04-10-2006, 02:47 PM
never look a gift horse in the mouth
Dirty0900
04-11-2006, 04:03 AM
I've never heard the tracks from WISP, what they in the style of the RiverRun sound?
testudo
04-11-2006, 09:31 AM
remix/extended sounds of momove
ansum chop up
bleeps
bells
ringing rings
it's really tough, cause according to the credits
rick was in the construction for all sounds for 3 of
the 4 sections, makes it worth checking out. i mean
rick making VG sounds is something that you can't
really catagorise into sounds like anything else UW.
the phonology section is by far the most new sounds
though it does sound more like tomato installation
stuff than anything directly related to UW.
TheBang
11-02-2009, 02:37 AM
Sorry for appropriating your thread (and for changing the title), testudo, but this thread seemed the most appropriate for this discussion.
which reminds me...
did anyone ever manage to extract the audio from the game?
I've never seen it (as I never even owned a PS2), but I seem to recall that someone said that - while some "songs" are background bits (with no discernible end/beginning - kinda like "Kippers" off the old UW live) - there still were some distinct songs
...and I feel like someone said there's a different version of "Ansum" on it too?
You inspired me to pull it out and try again. I tried a few years ago, but wasn't able to make much progress. This time I actually got some working audio. Also, having a working PS2 emulator (http://pcsx2.net/) helped give some much needed context to the audio. It's not perfect though; the emulator froze up in several places and there were graphical glitches in others. But it was still enough to explore a lot of the disc.
There are 4 sections to wisp. "Phonology," "Miracles & Wonders," "Latlong," and "Sleeping Eye." According to the credits, Smith/Hyde is responsible for the audio for almost everything except "Latlong," which is by Johnny Conquest (aka Tomato).
"Phonology" crashed on me in the emulator, and I wasn't able to extract any music. I think most of it is assembling sounds from a lot of small samples. I think.
"Miracles & Wonders" has "8 different remixes of Underworld Ansum." In truth, I wouldn't really say 8 different remixes. It's mostly just pieces of Ansum chopped up. Nothing too special, and I've had a hard time extracting the audio properly. There are a lot of nice spoken word samples though.
"Sleeping Eye" is the most interesting part. I believe it is the "play" part of the title, and it has about a dozen different mini-"games". There's a lot of audio design here. The problem is that a lot of it is assemblage, and not much in the way of "songs." As testudo mentioned, Darc makes an appearance here as the "Advice from a Horse," a wacky interstitial. The horse has 11 different sayings. Here's one of them:
http://www.bangerter.org/todd/underworld/wisp/ADVICE-AUTO2.flac
Here's another one that has Mo Move elements. There's a lot of Mo Move used in "Sleeping Eye."
http://www.bangerter.org/todd/underworld/wisp/GRAPE.flac
This one is my favorite. It starts off as Mo Move and ends up as Soopher. We always knew they shared a common lineage, but it's cool to hear them mixed together like when they play Rowla and Cherry Pie together live.
http://www.bangerter.org/todd/underworld/wisp/MOVIE.flac
joethelion
11-02-2009, 06:31 AM
thanks for the files!!!!!
downloading now
(edit)
oh wow
the file labeled as 'grape' is INCREDIBLE
I could be wrong... but it almost sounds like there's a bit of percussion that ended up also being used in "Autotrader, Version 3"
it's also crazy that "Darc"/"Parc" has been kicking around THAT LONG (b/c wasn't WISP from just after AHDO?) and yet.... it's only been officially released as a live track
and I mean... the intro bit sounds pretty identical to the live version... maybe it wasn't used till now b/c of a lack of lyrics?
(edit 2)
about extracting audio...
have you thought about simply recording it as if it were analogue?
like simply... plug the playstation into your stereo (or computer if you have the necessary cables)
play the game/let it run while you have your stereo/computer recording?
crank
11-02-2009, 07:21 AM
thanks for this...
negative1
11-02-2009, 07:22 AM
thanks for the files!!!!!
downloading now
(edit)
oh wow
the file labeled as 'grape' is INCREDIBLE
I could be wrong... but it almost sounds like there's a bit of percussion that ended up also being used in "Autotrader, Version 3"
it's also crazy that "Darc"/"Parc" has been kicking around THAT LONG (b/c wasn't WISP from just after AHDO?) and yet.... it's only been officially released as a live track
and I mean... the intro bit sounds pretty identical to the live version... maybe it wasn't used till now b/c of a lack of lyrics?
(edit 2)
about extracting audio...
have you thought about simply recording it as if it were analogue?
like simply... plug the playstation into your stereo (or computer if you have the necessary cables)
play the game/let it run while you have your stereo/computer recording?
my thoughts exactly!!!
these are all awesome,
thanks TODD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
more please, please, please !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
be seeing you
+1
Champiness
11-02-2009, 04:47 PM
I'm also desperate for more material from this game. Please, someone rip more audio and upload it!
chems1919
11-02-2009, 09:09 PM
Wow, great rips! It's so interesting to hear UW material progressing from so many years ago. I can't believe Darc was established that long ago; really impressive stuff.
holden
11-03-2009, 08:24 PM
Dig it! Thanks, Bang!
"Momove" has always been a favorite track of mine. "soopher", less so. But mixed together like this, in the calmer style of the 5/06 radio show, it's just lovely.
We need more banging percussion like that found on "Grape"!
I'm not too surprised that UW have helf onto these bits for years (e.g. 2002ish for WISP to 2005 "Dark" live, 2008 "The bells" "Parc") considering we knew that tracks like Biro/Burnout and Peggy Sussed were several years in the making. heck, even tracks like Rowla and Air Towel showed up live quite a while before STITI. If it's good, hold onto it! (just release it eventually!)
TheBang
11-04-2009, 03:26 AM
Just to clarify, the files are named after the filenames on the game disc, and those are named after the section of the game they're from.
about extracting audio...
have you thought about simply recording it as if it were analogue?
like simply... plug the playstation into your stereo (or computer if you have the necessary cables)
play the game/let it run while you have your stereo/computer recording?
I had considered that, but there's the problem with the emulation (I don't have a Playstation, much less a Japanese PS). For one thing, there are some parts of the game I haven't even accessed yet, because I haven't played the game much, and parts that I may never be able to access because it crashes. The other problem is that if the game emulation slows down for whatever reason (which it often does), the audio cracks and pops as it gets time stretched to stay in sync with the video. So digital extraction is the way to go here.
I'll do some more when I get some time, but I've been pretty busy lately.
Dirty0900
11-04-2009, 03:41 AM
This gives me hope that 5 Points will one day make an appearance, that track is about 13/14 years old.
negative1
11-04-2009, 07:23 AM
i would hope that there are tools for PS2 emulation
that would be able to extract the various elements
separately.
i looked into awhile ago for the PSX, and while that
emulation is mature, and theres a lot of tools for it,
i'm not sure what the status of ripping tools for PS2
is..
thanks again, and if you find the time,
we can wait...
be seeing you
+1
joethelion
11-04-2009, 07:38 AM
ah - I see... (about the problems with crashing, etc)
well, I will ask a friend of mine, who might know of some other options about extracting the audio. Basically, he's the biggest tech-nerd I've ever known, and has been using emulators/ "cracking" systems (or whatever) for aaaaages
so he might be of some help...
and yeah, this does give me a glimmer of hope that "Five Points' will some day get a studio release
TheBang
04-07-2013, 04:19 AM
So, if you've never played WISP before, this series from "Let's Play" walks you through the whole game in 4 videos. Very interesting if you've never seen it before:
http://lparchive.org/wordimagesoundplay/
The video inspired me to pull out WISP again, particularly to find the 9 minute "MAIN" track that they talked about at the end. With some guidance on the length of the track, I was finally able to rip it properly, which I had never been able to do before.
It turns out that it's a 9 minute mega-mix of Mo Move, Soopher, Ansum, and the wind chimes heard on Ess Gee. It's likely that Karl's vocal take is live (you can hear his mess-up in the beginning), and so it's possible that the whole track is a live mix by Rick.
Unfortunately, for disk space reasons I assume, the track is only mono and at a lower sample rate (which is why I couldn't find the correct ripping settings before). Here is the download link:
http://www.bangerter.org/todd/underworld/wisp/MAIN.flac
stimpee
04-07-2013, 07:42 AM
I noticed that the PS2 emulator has finally hit v1.0. Does this help?
jetpig
04-07-2013, 01:00 PM
Is there a ROM floating around of this?
negative1
04-07-2013, 09:01 PM
very cool.
thanks for letting us hear that track..
later
-1
TheBang
04-08-2013, 05:57 AM
I noticed that the PS2 emulator has finally hit v1.0. Does this help?
Nah, doesn't really matter anymore. I only needed the emulator for reference so I could have some context as to what I was ripping digitally, and if I was getting the sounds at the correct sample rates, etc. With the Let's Play videos, I can see the whole game now and relate it to the file structure on the disc.
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